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Clamurai
Top-down adventure game

"Wield the art of the clamurai, dash past and cut down your enemies to release the rivers and bring shellebration back to the village."

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Our group logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game artists

  • 2 Animators

  • 5 Game programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

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Engine:

  • Unity

My Contribution:

  • Level designing all levels together w. LD colleagues, switching ownership

  • Puzzle design

  • Narrative design (what mechanics reinforce the feeling of MC getting stronger?)

  • Writing (dialogue, etc.)

  • Level propping/Set dressing

  • Playtesting and analytics

  • Documentation & presentation

PROJECT SHOWREEL

Feel free to scroll through the images below!

Claudia Sjöbeck

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