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Clamurai
Top-down adventure game
"Wield the art of the clamurai, dash past and cut down your enemies to release the rivers and bring shellebration back to the village."

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PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game artists
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2 Animators
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5 Game programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Unity
My Contribution:
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Level designing all levels together w. LD colleagues, switching ownership
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Puzzle design
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Narrative design (what mechanics reinforce the feeling of MC getting stronger?)
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Writing (dialogue, etc.)
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Level propping/Set dressing
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Playtesting and analytics
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Documentation & presentation
PROJECT SHOWREEL
Feel free to scroll through the images below!
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