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XENOBIOTICA
TPS/Survival horror

"As a mercenary investigating the origins of a distress call, you have to shoot or run from enemies in order to escape a research facility on an alien planet."

SPR_SplashMothpit.png

Our group logo

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 5 Game artists

  • 3 Animators

  • 7 Game programmers

  • 2 Technical artists

Production time:

  • 10 weeks half-speed = Around 180 hours.

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Engine:

  • Unreal (as level editor)

  • Game engine made by the team

My Contribution:

  • Level designing all levels together w. LD colleagues, switching ownership

  • Narrative design (tension arcs, story points)

  • Writing (dialogues, cutscenes, objectives, etc.)

  • Level propping/Set dressing

  • Lighting

  • Playtesting and analytics

  • Documentation & presentation

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Claudia Sjöbeck

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