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XENOBIOTICA
TPS/Survival horror
"As a mercenary investigating the origins of a distress call, you have to shoot or run from enemies in order to escape a research facility on an alien planet."

Our group logo
PROJECT OVERVIEW
The team:
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3 Level Designers
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5 Game artists
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3 Animators
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7 Game programmers
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2 Technical artists
Production time:
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10 weeks half-speed = Around 180 hours.
Engine:
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Unreal (as level editor)
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Game engine made by the team
My Contribution:
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Level designing all levels together w. LD colleagues, switching ownership
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Narrative design (tension arcs, story points)
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Writing (dialogues, cutscenes, objectives, etc.)
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Level propping/Set dressing
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Lighting
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Playtesting and analytics
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Documentation & presentation
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.






